

Runway
Runway pricing sells a monthly credit balance, and Gen-4.5 draws 12 credits for every second it generates, so a finished minute costs 720 credits.
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Runway pricing: a finished minute of Gen-4.5 costs 720 credits
Runway pricing sells a monthly credit balance, and Gen-4.5 draws 12 credits for every second it generates, so a finished minute costs 720 credits. What that minute costs in dollars depends on which plan bought the credits, and the spread runs $5.76 to $17.28. Prices read in USD on 9 October 2026 from an Indian connection and a US one, which served the same card.
Key takeaways
Gen-4.5 costs 12 credits per second of output, so a finished minute is 720 credits on any plan.
That minute costs $17.28 on Standard monthly, $11.20 on Pro, $7.20 on Max and $5.76 on Max yearly, because a credit is worth 2.4x more on Standard than on Max.
Pro and Max carry Unlimited Mode, which generates on supported models without spending credits, in exchange for a slower queue and fewer jobs at once.
Only Max and Team roll credits over, by one month. Standard and Pro forfeit the balance on the billing date.
Runway pricing in 2026
Plan | Price (USD) | Credits | Notes |
|---|---|---|---|
Free | $0 | 125, one time | Limited models, watermarks, no top-ups |
Standard | $15/mo, $12 yearly | 625/month | 5 parallel jobs, 3 projects |
Pro | $35/mo, $28 yearly | 2,250/month | Unlimited Mode, MCP, top-ups, 15 jobs |
Max | $95/mo, $76 yearly | 9,500/month | Rollover, HDR, ProRes, 20 jobs |
Team | $69/seat, $55 yearly | 6,900/seat/month | 2 to 9 seats, pooled, 1TB |
Enterprise | Custom | Custom per year | Uncapped seats, SSO, indemnity |
API | Pay as you go | $0.01 per credit | Separate wallet. Plan credits never reach it |
What Runway actually meters
Runway meters one credit across video, image and audio, and converts video to credits per second of output at a rate each model sets. The developer docs publish the whole card, and the web app runs on the same rates.
Model | Credits per second | Finished minute at $0.01 |
|---|---|---|
Gen-4 Turbo, Act-Two | 5 | $3.00 |
WAN 3.0, 480p / 720p / 1080p | 5 / 10 / 20 | $3.00 / $6.00 / $12.00 |
Gen-4.5 | 12 | $7.20 |
Aleph 2.0 | 28, 56 credit floor | $16.80 |
Seedance 2.5, 480p / 720p / 1080p | 20 / 30 / 68 | $12.00 / $18.00 / $40.80 |
Resolution behaves differently per model. WAN 3.0 doubles at each step, so the bill tracks pixel count, while Gen-4.5 charges 12 credits a second at every resolution. Seedance 2.5 jumps 2.3x from 720p to 1080p and carries an 80 credit floor, so a two second clip costs what a four second one does.
That card is the better half of Runway's disclosure. The weaker half is the pricing page, where the Standard and Pro cards price Gen-4 Turbo at 6 credits a second while the Max card and the docs say 5.
How credits work
Rollover depends on the plan, and most plans don't get it. Standard and Pro forfeit unused monthly credits on the billing date. Max and Team roll over up to one month. Purchased credits never expire, and the Free plan's 125 credit deposit never refreshes once spent.
Spending order is fixed: this month's plan credits first, then rollover, then purchased. That's the right way round, because it spends the balance that would otherwise lapse.
Top-ups cost $0.01 a credit with a 1,000 credit minimum, the same rate the API charges, so a purchased credit is worth exactly what a Max credit is. Free accounts can't buy any, and on Team only admins can.
Unlimited Mode is the mechanic worth knowing. On Pro and Max it generates on supported models without touching credits, at the same output quality, in exchange for slower starts in busy periods and fewer simultaneous jobs. Legacy subscribers keep the older Explore Mode until 30 November 2026.
What happens when you hit the limit
Generation stops, unless you've armed Auto Refill. Runway checks the balance first, so a request you can't afford refuses to run rather than half-rendering. Free accounts get an upgrade prompt.
Auto Refill turns that block into a charge. You set an amount per recharge, a monthly spend ceiling and a balance threshold, and when a generation would drop you below it Runway bills the card and the job continues. Email alerts fire on each success and failure.
Pro and Max have a fallback that costs nothing: switch to Unlimited Mode and keep generating at a slower queue position. Admins can also cap a workspace so a pool can't drain unexpectedly.
How Runway's pricing has changed
Date | Milestone | Source |
|---|---|---|
1 June 2026 | Max replaces Unlimited. The $76 tier goes 2,250 to 9,500 credits | Vendor |
14 to 21 June 2026 | Gen-4.5 falls from 25 credits per second to 12 | Vendor |
30 July 2026 | Task Cost API returns each task's cost, estimated then final | Vendor |
27 August 2026 | Legacy Unlimited extended to 30 November, then moved to Max | Vendor |
4 September 2026 | Team ships at $69 a seat, adding 6,900 pooled credits per seat | Vendor |
Customer
Sentiment Highlights
"I purchased Runway Pro for $35 to create a stroller advertisement for my business through the ChatGPT integration. The session produced six 10-second videos and left just 102 credits."
Jason B, Trustpilot review of Runway, September 2026
"Immediately after the upgrade, the AI automatically launched multiple animations simultaneously, consuming all 2,932 credits without asking for my approval"
Diana Vieira, Trustpilot review of Runway, October 2026
Explore other providers

Kling AI
Image / Video Generation
Kling AI pricing bills video by the second, and the published rate is 0.8 units for a second of 1080p Kling 3.0, which is $6.72 a finished minute.
HeyGen
Image / Video Generation
HeyGen pricing sells a monthly credit balance, and a finished minute of video costs 4 to 48 credits depending on which avatar engine renders it.

Synthesia
Image / Video Generation
Synthesia pricing sells a credit balance, and generated video draws 2 credits for every second, so one finished minute costs 120 credits.
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